After presenting my game idea to the class in a short 5 minute presentation, I recieved feedback sheets with opinions on what people approved of, what elements they thought were weak and some general feedback.
Most people said they liked the art style and thought the characters were unique and interesting. I got a comment saying the silhouettes were strong and they could easily identify the characters, which is great because that is something I strive for when designing characters. Someone also said that the environments mesh well with the characters and that the art style was memorable, which I’m glad to hear.
As far as weaker elements, some people said that I should have explained the mechanics more and how the story resolves. I hope that I have explained that well enough in my GDD but I should consider making it more clear in my presentation if I were to give another. A comment was made about how I could have included more environmental work, however considering my focus is character design I didn’t focus too much on environment, but I have painted another painting of the city to furthur show where the game will take place. Hopefully my GDD shows enough images so that viewers can imagine the setting effectively.
Some general feedback was that I should speak louder, so I will try to do that next time I present!